![]() Another that comes to mind would be an 8 directional movement script in which case you may need to take the concepts presented here and expand them to include the additional directions. There may be incompatibility with some scripts, particularly pixel movement scripts in which case you would have to completely rewrite the Conditional Branch script calls using the syntax of those scripts. This tutorial was made with the default scripts. I also think that this can be utilized for puzzles and stealth missions in games. I made this mostly for touch encounter games to help add a little personality to the touch encounters. 原文链接: Direction Based Line of Sight Events
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